Virtually Ethical

As a qualitative researcher, one of my primary areas of concern when conducting research in a RL or virtual environment setting is ethics – in other words, ensuring that participants are treated ethically and with the respect they deserve. Ethics has also been, interestingly, the primary barrier when conducting my research. As many of you in academia know, every study involving human subjects in the … Continue reading Virtually Ethical

Networked Imagination

Reading  Vaneeesa’s interpretation of what is presence in virtual worlds made me think of an article I read a while back (and which thoroughly influenced my research and interest in virtual reality) by Thomas and Brown. While I am applying their concept of presence to virtual environments akin to SL, MMOGs, especially WoW, were the original context of their research. Basically, Thomas and Brown posited … Continue reading Networked Imagination